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	<title>Comments for Coronas Hide</title>
	<atom:link href="http://blogs.wylfing.net/coronas/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.wylfing.net/coronas</link>
	<description>Philosophy, gaming, storytelling, and science. And films, sometimes.</description>
	<lastBuildDate>Sat, 05 Nov 2011 09:55:57 +0000</lastBuildDate>
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		<title>Comment on Throwing Spears at the Moon by DarkByke</title>
		<link>http://blogs.wylfing.net/coronas/2011/08/throwing-spears-at-the-moon/#comment-280</link>
		<dc:creator>DarkByke</dc:creator>
		<pubDate>Sat, 05 Nov 2011 09:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.wylfing.net/coronas/?p=148#comment-280</guid>
		<description>This article makes me excited to watch this!  I&#039;ve never heard of it before actually.  I&#039;m reading YouTube reviews, and it seems that most people are completely idiots that don&#039;t know the underlying meaning of movies and missed the point of it.  People are so dumb, but your article is very inspiring, thank you!</description>
		<content:encoded><![CDATA[<p>This article makes me excited to watch this!  I&#8217;ve never heard of it before actually.  I&#8217;m reading YouTube reviews, and it seems that most people are completely idiots that don&#8217;t know the underlying meaning of movies and missed the point of it.  People are so dumb, but your article is very inspiring, thank you!</p>
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		<title>Comment on The Crone&#8217;s Illusion by Dante</title>
		<link>http://blogs.wylfing.net/coronas/2011/07/the-crones-illusion/#comment-206</link>
		<dc:creator>Dante</dc:creator>
		<pubDate>Wed, 19 Oct 2011 21:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.wylfing.net/coronas/?p=138#comment-206</guid>
		<description>Hey man,

Just wanted to drop you a line to let you know how much I appreciate your writings.  You may not get the traffic of a Perez Hilton, but please keep doing what you&#039;re doing.  This is the kind of stuff that the Internet was promised to foster.</description>
		<content:encoded><![CDATA[<p>Hey man,</p>
<p>Just wanted to drop you a line to let you know how much I appreciate your writings.  You may not get the traffic of a Perez Hilton, but please keep doing what you&#8217;re doing.  This is the kind of stuff that the Internet was promised to foster.</p>
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		<title>Comment on Mouse Guard: Setting and Conflict by brian</title>
		<link>http://blogs.wylfing.net/coronas/2011/09/mouse-guard-setting-and-conflict/#comment-105</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Tue, 27 Sep 2011 18:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.wylfing.net/coronas/?p=194#comment-105</guid>
		<description>You&#039;re right, there&#039;s probably more than two rolls of the dice. If one of the challenges is a conflict there&#039;s going to be a lot of rolling. What I meant to say was to plan for two basic challenges. Of course, if they fail one they&#039;ll probably get a twist, and that will involve it&#039;s own challenge(s). So in the end, even if you only *plan* for two events, quite a few more things actually happen.

The thing about incidental rolls, though, is that it&#039;s worth considering not having them. If the dice hit the table, twists and conditions should be possible outcomes. If it&#039;s not worth twists and conditions, either let them succeed automatically or deny it altogether.</description>
		<content:encoded><![CDATA[<p>You&#8217;re right, there&#8217;s probably more than two rolls of the dice. If one of the challenges is a conflict there&#8217;s going to be a lot of rolling. What I meant to say was to plan for two basic challenges. Of course, if they fail one they&#8217;ll probably get a twist, and that will involve it&#8217;s own challenge(s). So in the end, even if you only *plan* for two events, quite a few more things actually happen.</p>
<p>The thing about incidental rolls, though, is that it&#8217;s worth considering not having them. If the dice hit the table, twists and conditions should be possible outcomes. If it&#8217;s not worth twists and conditions, either let them succeed automatically or deny it altogether.</p>
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		<title>Comment on Mouse Guard: Setting and Conflict by slashdevnull</title>
		<link>http://blogs.wylfing.net/coronas/2011/09/mouse-guard-setting-and-conflict/#comment-103</link>
		<dc:creator>slashdevnull</dc:creator>
		<pubDate>Tue, 27 Sep 2011 15:36:05 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.wylfing.net/coronas/?p=194#comment-103</guid>
		<description>This is a great intro to MG and breakdown of how to approach its Conflict system.  I like your take on using Traits against yourself to earn checks, followed up immediately by tapping Nature to climb out of the hole you just dug for yourself.  That&#039;s one of the key things about playing Mouse Guard that players really embrace... once they actually get that you can do that. It&#039;s &quot;gaming the game&quot;, but in the way that it seems that the game was intended to be gamed.

I don&#039;t completely agree with you that the GM&#039;s Turn is &quot;only two rolls&quot;.  I allow my players a few incidental tests during the GM&#039;s Turn, but of course try to keep things on track with just two main obstacles (and their associated twists and conditions). This gives them more opportunity to earn checks for the Players Turn, and more opportunity to dig themselves into deeper holes.

If you&#039;re listening to Mouse Guard AP podcasts, you might want to search for The Myth Weavers. Theirs The Walking Eye&#039;s are probably the best Mouse Guard AP podcasts I&#039;ve found.</description>
		<content:encoded><![CDATA[<p>This is a great intro to MG and breakdown of how to approach its Conflict system.  I like your take on using Traits against yourself to earn checks, followed up immediately by tapping Nature to climb out of the hole you just dug for yourself.  That&#8217;s one of the key things about playing Mouse Guard that players really embrace&#8230; once they actually get that you can do that. It&#8217;s &#8220;gaming the game&#8221;, but in the way that it seems that the game was intended to be gamed.</p>
<p>I don&#8217;t completely agree with you that the GM&#8217;s Turn is &#8220;only two rolls&#8221;.  I allow my players a few incidental tests during the GM&#8217;s Turn, but of course try to keep things on track with just two main obstacles (and their associated twists and conditions). This gives them more opportunity to earn checks for the Players Turn, and more opportunity to dig themselves into deeper holes.</p>
<p>If you&#8217;re listening to Mouse Guard AP podcasts, you might want to search for The Myth Weavers. Theirs The Walking Eye&#8217;s are probably the best Mouse Guard AP podcasts I&#8217;ve found.</p>
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		<title>Comment on Building Beliefs from MG Recruitment (pt 1) by slashdevnull</title>
		<link>http://blogs.wylfing.net/coronas/2011/09/building-beliefs-from-mg-recruitment-pt-1/#comment-102</link>
		<dc:creator>slashdevnull</dc:creator>
		<pubDate>Tue, 27 Sep 2011 13:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.wylfing.net/coronas/?p=181#comment-102</guid>
		<description>This is an excellent idea and chart. I will use it in my games.</description>
		<content:encoded><![CDATA[<p>This is an excellent idea and chart. I will use it in my games.</p>
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		<title>Comment on Hammurabi&#8217;s Muse by brian</title>
		<link>http://blogs.wylfing.net/coronas/2011/07/hammurabis-muse/#comment-30</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Fri, 15 Jul 2011 19:56:49 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.wylfing.net/coronas/?p=130#comment-30</guid>
		<description>Oh, I forgot the best (worst?) aspect of morality by divine command: the Euthyphro dilemma (http://en.wikipedia.org/wiki/Euthyphro_dilemma).</description>
		<content:encoded><![CDATA[<p>Oh, I forgot the best (worst?) aspect of morality by divine command: the Euthyphro dilemma (<a href="http://en.wikipedia.org/wiki/Euthyphro_dilemma" rel="nofollow">http://en.wikipedia.org/wiki/Euthyphro_dilemma</a>).</p>
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		<title>Comment on Hammurabi&#8217;s Muse by Paige</title>
		<link>http://blogs.wylfing.net/coronas/2011/07/hammurabis-muse/#comment-29</link>
		<dc:creator>Paige</dc:creator>
		<pubDate>Fri, 15 Jul 2011 17:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.wylfing.net/coronas/?p=130#comment-29</guid>
		<description>Thank you for this post! It&#039;s great to read intelligent, non-ranty arguments about topics like this. 

So here&#039;s my question. What if you were to regard God as some sort of state of perfection rather than a person, of which everyone is - at some level of consciousness - aware. So, more God as conscience than God as omniscient angry parent. And the end &quot;reward&quot; then, would be living in a world where that potential perfection is made a reality. Obviously no one can be good all the time, even if they WANT to be good all the time, but maybe morailty in this situation would be based on desire: desire to mold your actions to the potential perfection. And the &quot;punishment&quot; would also be of your choice: living in a world where people don&#039;t desire to do &quot;good&quot; things  (instead of being condemned to eternal torture because you didn&#039;t believe the big man in the sky was really there). 

I guess specifically in terms of the Christian divine contract morality system, couldn&#039;t you say that everyone exists with the capacity to know what true good is, and to want to conform to that, or to choose to ignore it. I would say (and I know a lot of Christians would disagree with this) that whether or not you identify your desire for good as motivated by God or as motivated by a social contract, that good is ultimately the same thing. 

In terms of your first point, that human interpretation of divine will changes over time, what if instead that was viewed as people&#039;s responses to their innate sense of goodness being worked out in different ways in different situations. Perhaps society as a whole is over time being slowly shaped to more closely resemble a world that desires good? 

And as for the carrot vs. stick situation, I totally agree that denial of reward is the same as a punishment. So what if the &quot;denial of reward&quot; only ever happened when someone didn&#039;t want the reward (which would be to live in a world where perfection of action was achieveable), which would manifest itself, I guess, in someone acting only for self-gain. 

Anyways, that&#039;s just my initial reaction to this. I would love it if anyone could point out flaws in my thinking because a lot of the time when I try to work out thoughts like this I end up confusing and/or contradicting myself :)</description>
		<content:encoded><![CDATA[<p>Thank you for this post! It&#8217;s great to read intelligent, non-ranty arguments about topics like this. </p>
<p>So here&#8217;s my question. What if you were to regard God as some sort of state of perfection rather than a person, of which everyone is &#8211; at some level of consciousness &#8211; aware. So, more God as conscience than God as omniscient angry parent. And the end &#8220;reward&#8221; then, would be living in a world where that potential perfection is made a reality. Obviously no one can be good all the time, even if they WANT to be good all the time, but maybe morailty in this situation would be based on desire: desire to mold your actions to the potential perfection. And the &#8220;punishment&#8221; would also be of your choice: living in a world where people don&#8217;t desire to do &#8220;good&#8221; things  (instead of being condemned to eternal torture because you didn&#8217;t believe the big man in the sky was really there). </p>
<p>I guess specifically in terms of the Christian divine contract morality system, couldn&#8217;t you say that everyone exists with the capacity to know what true good is, and to want to conform to that, or to choose to ignore it. I would say (and I know a lot of Christians would disagree with this) that whether or not you identify your desire for good as motivated by God or as motivated by a social contract, that good is ultimately the same thing. </p>
<p>In terms of your first point, that human interpretation of divine will changes over time, what if instead that was viewed as people&#8217;s responses to their innate sense of goodness being worked out in different ways in different situations. Perhaps society as a whole is over time being slowly shaped to more closely resemble a world that desires good? </p>
<p>And as for the carrot vs. stick situation, I totally agree that denial of reward is the same as a punishment. So what if the &#8220;denial of reward&#8221; only ever happened when someone didn&#8217;t want the reward (which would be to live in a world where perfection of action was achieveable), which would manifest itself, I guess, in someone acting only for self-gain. </p>
<p>Anyways, that&#8217;s just my initial reaction to this. I would love it if anyone could point out flaws in my thinking because a lot of the time when I try to work out thoughts like this I end up confusing and/or contradicting myself :)</p>
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