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Wands, Redux

All wands and staves have a number of charges, which is rolled when a character takes possession of the item. Typically, a wand has 1-8 charges and a staff has 1-12 charges. Discharged wands accumulate 1-4 charges per week in the hands of a magic-user, or 1-2 charges per week in the hands of any other class that can use wands.

One charge can be spent to cast a memorized spell with a 2-in-6 chance of retaining the spell after casting.

In addition, many (but not all) wands and staves also have a secondary power, which is rolled … Continue Reading

Spells for The One Ring

I know what you’re thinking! “Geez, man, this has already been tried by like a dozen people and it always kind of sucks.” Yeah. Well, here we go again.

First off, let’s clear up this bit of etymology: Dwimmer-craft (or more properly Dweomer-craft) means Dwarf-craft. So magic that falls under Dweomercraft ought to be the Dwarf-charms, i.e., the ones listed under the Broken Spells virtue for Dwarves.

Right. As might already be apparent, I intend to subsume the Elf-charms and Dwarf-charms from the Adventurer’s Book into my system — they are examples of spells that fall into the two aforenamed classes. It … Continue Reading