Social classes from top to bottom:
Nobles and merchant-princes (hereditary)
Enchanters Guild (merit,intellect)
The Watch (merit,martial)
Merchants & crafters (heredity, with occasional... Read More ⟶
Now that the lich-queen is establishing herself in the Three Towers, folk are leaving off calling the place the Warwood (which was a reference to the end of the Indric Age, kind of a long time ago... Read More ⟶
I have decided that rather than brew up a custom theme (Indric Builder), I am going to import directly the Artificer from the Eberron setting. It is almost exactly what I was going to invent anyway,... Read More ⟶
Belief for alignment
This is one of a series of hacks I will be implementing in a D&D 4e game. Some of the ideas for this hack were stolen and adapted from articles at 4e At-Will.
Instead of... Read More ⟶
Tiefling
There are neither demons nor devils in Merindrea, and never were. As much as a million years ago, a very human-like but pre-human race became geographically isolated, and their "devilish"... Read More ⟶
Humans
Wide range of sizes, although none quite as small as halflings and none quite as large as goliaths. Skin and hair colors are most commonly along the brown and red spectrums (very light to... Read More ⟶
Eladrin
Eladrin, along with gnomes, are the hangers-on of an expired technological civilization that characterized the Indric Age. They are not nature-lovers, and worked hard to suppress the worship... Read More ⟶