Ability Scores

Strength

Strength governs physical combat and feats such as opening doors. It is the prime requisite of Earthlings.

Strength Score Adjustment
3 -3 to hit, damage, and opening doors
4-5 -2 to hit, damage, and opening doors
6-8 -1 to hit, damage, and opening doors
9-12 No adjustment
13-15 +1 to hit, damage, and opening doors
16-17 +2 to hit, damage, and opening doors
18 +3 to hit, damage, and opening doors

Intelligence

Intelligence represents mental acuity, memory, and reasoning. It can strongly affect a character’s use of super-science. Intelligence is the prime requisite of Thurians and one of the prime requisites of Purebloods.

Intelligence Score Adjustment
3-5 Illiterate; cannot use super-science
6-8 Literate in native language; -1 to identify/use super-science
9-12 Literate in 2 languages
13-15 No adjustment
13-15 Literate in 3 languages
16-18 Literate in 4 languages; +1 to identify/use super-science

Wisdom

 

Dexterity

 

Constitution

 

Charisma