All wands and staves have a number of charges, which is rolled when a character takes possession of the item. Typically, a wand has 1-8 charges and a staff has 1-12 charges. Discharged wands... Read More ⟶
I know what you're thinking! "Geez, man, this has already been tried by like a dozen people and it always kind of sucks." Yeah. Well, here we go again.
First off, let's clear up this bit of... Read More ⟶
Over on the Plus, an gaming friend posted some cool-looking, vaguely post-apocalyptical military art. It immediately made me think "Twilight:2000 with mechs."
(Artist... Read More ⟶
I do tons of session reconstruction in my head for a day or so after a game. I am becoming totally convinced of a session strategy that I call "Type B."
Type A play is where nobody talks about... Read More ⟶
I recently got wildly inspired to work on a spy game, principally because I listened to Adele's "Skyfall." This game, tentatively called The 53, is an RPG that tries to recreate the feel of the James... Read More ⟶
Seeing how Cubicle 7 has so far declined to release their own Quick Start Rules, and seeing how I feel the need to have them, I wrote it up. As a matter of fact, I think I quite like what I made... Read More ⟶
Here is the second part of what I began with the origin-skill-trait chart. The idea here is to go through the "lifepath" to borrow Burning Wheel term of your guardmouse, building up a history as you... Read More ⟶
I studied literature in school, in both French and English. It may not be apparent to an English speaker who didn't study French literature, but to do any reasonable criticism you need to change... Read More ⟶