I download the Mouse Guard playing card set (available from here), scrubbed all the text off the conflict cards, and put my own text on instead. I did it for two reasons. First, the text was... Read More ⟶
I think the Mouse Guard recruitment section is well done (as is all of MG) but it is missing two things to make it really great. First, it's not apparent from the text that this should be a... Read More ⟶
I have been putting mental energy behind coming up with ways to make travel more fun and interactive. All the action right now takes place in a location called the Witchwood, so, you know, it's... Read More ⟶
Social classes from top to bottom:
Nobles and merchant-princes (hereditary)
Enchanters Guild (merit,intellect)
The Watch (merit,martial)
Merchants & crafters (heredity, with occasional... Read More ⟶
Now that the lich-queen is establishing herself in the Three Towers, folk are leaving off calling the place the Warwood (which was a reference to the end of the Indric Age, kind of a long time ago... Read More ⟶
I have decided that rather than brew up a custom theme (Indric Builder), I am going to import directly the Artificer from the Eberron setting. It is almost exactly what I was going to invent anyway,... Read More ⟶
Belief for alignment
This is one of a series of hacks I will be implementing in a D&D 4e game. Some of the ideas for this hack were stolen and adapted from articles at 4e At-Will.
Instead of... Read More ⟶
Tiefling
There are neither demons nor devils in Merindrea, and never were. As much as a million years ago, a very human-like but pre-human race became geographically isolated, and their "devilish"... Read More ⟶