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Wands, Redux

All wands and staves have a number of charges, which is rolled when a character takes possession of the item. Typically, a wand has 1-8 charges and a staff has 1-12 charges. Discharged wands accumulate 1-4 charges per week in the hands of a magic-user, or 1-2 charges per week in the hands of any other class that can use wands.

One charge can be spent to cast a memorized spell with a 2-in-6 chance of retaining the spell after casting.

In addition, many (but not all) wands and staves also have a secondary power, which is rolled … Continue Reading


(From the B/X hacks department)I am very fond of Moldvay B/X, as well as its latecomer descendant ACKS. What I don’t like so much is the old-school way D&D handled wands and staves. The ones with “charges.” The main problem with charged effects is that no one ever wants to use them up. The current situation is somehow never dire enough to use one of an unknown number of lightning bolts remaining in that wand.

Plus, charged items don’t feel right. I don’t know why. I have participated in the writing of a … Continue Reading