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Building Beliefs from MG Recruitment (Pt 2)

Here is the second part of what I began with the origin-skill-trait chart. The idea here is to go through the “lifepath” to borrow Burning Wheel term of your guardmouse, building up a history as you go.

Not every decision point gets fleshed out. Telling the story of every single skill acquisition would get stale, and would take forever too. So it’s just the main points, although it focuses a lot on the early stages of life. There are many other questions I might try to add to these charts over time — we’ll see.

The charts don’t take into account Nature, … Continue Reading

Mouse Guard: Setting and Conflict

I studied literature in school, in both French and English. It may not be apparent to an English speaker who didn’t study French literature, but to do any reasonable criticism you need to change mental gears and come at the book as a French speaker would. Language is more than just a code for ideas. History and worldview are part of language, and if you don’t understand that you won’t understand the book. You might pick up the basic plot, but so much of it will make so little sense that you’ll come away with just a hazy concept of … Continue Reading

Revised Mouse Guard Conflict Cards

I download the Mouse Guard playing card set (available from here), scrubbed all the text off the conflict cards, and put my own text on instead. I did it for two reasons. First, the text was rasterized, and as a design professional this offends my soul. (Just kidding, I don’t have a soul. But text through a JPEG meatgrinder like that. Ouch, man. I appreciate why it was done, but I can still hear a sad little dirge for every artifact-laden letter-halo.) The second reason was because I didn’t find the text entirely helpful. I … Continue Reading

Building Beliefs from MG Recruitment (pt 1)

I think the Mouse Guard recruitment section is well done (as is all of MG) but it is missing two things to make it really great. First, it’s not apparent from the text that this should be a collaborative process. Nobody should be making this stuff up in a vacuum. You bounce each piece off the other players and the GM, everyone contributing. Second, I wish there was more guidance, or at least a set of questions, to turn character-building choices into roleplaying backstory.

My inclination is to build some of this second part. We’ll see how it goes. … Continue Reading