I know what you're thinking! "Geez, man, this has already been tried by like a dozen people and it always kind of sucks." Yeah. Well, here we go again.
First off, let's clear up this bit of... Read More ⟶
I do tons of session reconstruction in my head for a day or so after a game. I am becoming totally convinced of a session strategy that I call "Type B."
Type A play is where nobody talks about... Read More ⟶
I recently got wildly inspired to work on a spy game, principally because I listened to Adele's "Skyfall." This game, tentatively called The 53, is an RPG that tries to recreate the feel of the James... Read More ⟶
Sayla knew that the idea of noncorporeality, of bits sans grit, bodiless data, was an illusion, the construct of a mind that was itself a construct. The divide between simulation and reality was... Read More ⟶
Seeing how Cubicle 7 has so far declined to release their own Quick Start Rules, and seeing how I feel the need to have them, I wrote it up. As a matter of fact, I think I quite like what I made... Read More ⟶
Curiously, the instrument's murderer had transported the wreck from the original crime scene and laid the carcass here like an offering to the passers-by. Trams came and went, the passengers... Read More ⟶
An unpaved path dribbled down the hill from an unseen height. A squat stone idol stood sentry at the road's introduction, grinning at an eroded bench of sympathetic make. Nat hovered in this... Read More ⟶