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Merindric Culture

Social classes from top to bottom:
  1. Nobles and merchant-princes (hereditary)
  2. Enchanters Guild (merit,intellect)
  3. The Watch (merit,martial)
  4. Merchants & crafters (heredity, with occasional new grants)
  5. Beggars, thieves, elves
It’s a mercantilist society, where city-states are ruled by a combination of land-owners and production-owners. Both have assigned themselves various titles, but the only real rank among them is wealth. (Rogue Trader dynasty style, with profit factors.) The Enchanters Guild “own” the means of production of spells, with a massively dominating market share of spell research. The reason for this is that their structure is so over-arching that it’s usually possible to gobble up any competitors that arise, and just … Continue Reading